Fusion 360 Make Parts Browser Transpearant Again

How to convert an STL mesh to a Solid in Fusion 360

Fusion 360 is very popular among hobbyist and students who bask 3D printing. If you lot're wondering how to turn an STL file into a solid body, so y'all're in the right identify.

Before nosotros become started with actually converting the mesh model I want to cover some of the terminologies to ensure we're on the aforementioned folio, and so y'all really understand why we're converting the model.

(Click here if you lot prefer to larn by video)

The Mesh (STL) File

Polygon mesh file explained.

If you're familiar with 3D press and you lot use .STL files or .OBJ files then yous piece of work with mesh files all the time. A mesh file is a collection of vertices, edges, and faces that define a 3D dimensional shape. This great image from Wikipedia breaks downwardly how a mesh is congenital. Y'all'll encounter that it shows that mesh files are created with vertices, edges, and faces, which all create the polygon sides or surfaces of the object.

Origami can be seen as a real-world example of a polygon mesh file.
Origami can be seen as a real-world example of a polygon mesh file.

Ane of the most important things to know about meshes is that they are surface models. Now to assistance y'all grasp this concept nosotros can compare it to existent-life Origami. If we await at this object made out of newspaper nosotros encounter all of the different surfaces that make up this overall shape. Yet, the object is still hollow on the inside, as its solely made up of surface geometry.

STL vs OBJ Files

An STL file is simply a polygon mesh file, whereas an OBJ file is the same as the STL file but also includes color and detail on the outside of the model.

At present real quick let'southward take a look at the difference between the ii most common types of meshes, which are .STL and an .OBJ files.

An STL file is the native file format for stereolithography and information technology's oft referred to as the acronym that represents "Standard Triangle Language" OR "Standard Tessellation Language." Put simply, an STL file is a type of mesh file created with unstructured triangular surfaces. Once more, it's just making upwardly the outer surface of the model and its Non a completely solid object.

On the other hand, we take .OBJ files. The but departure between an .STL file and a .OBJ file is that the .OBJ file displays some extra data on the surface. Then y'all'll see that .STL files are always gray, whereas .OBJ files can contain colour and texture data, which are displayed on the surface. The color and texture map are almost commonly captured by 3D scanners, which is why most 3D scanners are going to output your .OBJ file.

Now the last term that you'll need to understand here before I walk through the steps to convert an STL to a solid body is the term "BREP." Now, BREP stands for boundary representation and tin can be seen as the opposite of our mesh files, as it's a completely solid and watertight model. A BREP file is made upwards of topological and geometric information.

Alrighty, so now that y'all're familiar with some of the common terminology allow'southward take a look at how to use Fusion 360 to catechumen an .STL mesh file to a BREP solid trunk.

Mesh Workspace

Preview the Mesh Workspace in Fusion 360.

The first thing we'll want to do is make certain that the mesh workspace is enabled. To practice this select the preferences menu from the profile dropdown list and and so select "preview" and yous'll run across that you lot can toggle the mesh workspace on and off by clicking the checkbox. Now later on clicking the checkbox, you'll have to hit the apply push and and so the okay button.

1. Insert Mesh (.STL) File into Fusion 360

One way to insert a mesh into Fusion 360 is to upload the file to the data panel.

Now a lot of Fusion 360 users get .stl files from Thingiverse.com and they desire to modify them to fit their own needs or they but want to customize them with their name or logo. For this demo, I'm going to use this downloaded phone stand Thingiverse file. The first thing yous'll have to do is import it into Fusion 360. There are two ways that you lot can import a mesh file into Fusion 360. The showtime manner would be to open up the information panel and click the blue upload push. And then, If you select the file y'all can upload information technology. In one case the file has been successfully uploaded, double-click on the file to open it.

Note: Click here for the phone stand up STL file used in this demo.

The 2nd way to insert a mesh file is to simply go to the insert menu. Select " insert mesh " from the dropdown list. Then get ahead and select the file. Yous'll meet that before you tin work on the file it allows you to alter the orientation.

The second way to insert a mesh into Fusion 360 is to select "insert mesh" from the insert dropdown menu.

two. Irresolute Orientation of a Mesh File in Fusion 360

Rotate a mesh file before inserting it into the file.

If I wanted the top of the phone stand to be the top of my orientation in the viewcube I could either drag the sliders around or I could select the "flip-up direction" in the insert mesh dialogue box . You can as well hit "center" to motility it to the middle origin. If your file is floating in space for some reason, you can hit "motion to ground" to move it to the XZ or XY plane, depending on how your orientation is set. Lastly, be sure to click "okay" to confirm whatever orientation changes that you've made.

If y'all go to the workspaces card and still can't see the Mesh Workspace, it'due south probable because of the design history. You'll have to plough off the blueprint history by right-clicking on the file in the browser and select "Do Not Capture Design History" and click the go along push to confirm. Now if you get back to the workspace selection menu you lot'll see that you tin can alter to the Mesh Workspace.

At this point , I also recommend irresolute the visual style so it's a bit easier to see all the triangles that make up the mesh. Nether the display settings select "visual manner," and then select "shaded with visible edges only." You'll encounter that if you zoom in you can now see all of the vertices, edges, and faces that make up the mesh model (like I discussed in a higher place).

3. Converting the Mesh to Brep

Convert a Mesh to BRep in Fusion 360.

What confuses A LOT of Fusion 360 users is that yous'll actually need to be back in the Model Workspace in society to convert a model. Select the Model Workspace and then to convert the mesh to a solid body all you lot'll have to do is correct click on the mesh and select "Mesh to BRep." Y'all'll then run across in the dialogue box that yous tin have it create a new body or a new component .

4. As well Many Facets (Triangles) Error

How to reduce the number of mesh triangle faces in Fusion 360.

If you imported a fairly circuitous model and then it's likely y'all'll get an error bulletin at this point stating that there are too many facets or the number of faces for Fusion 360 to convert the model. In this pictured example here it looks like information technology has a little over 1.5 1000000 faces… and Fusion 360 tin really but compute approximately 50,000 facets. So before converting you'll beginning accept to reduce the number of facets.

To reduce the number of faces yous'll accept to switch to the mesh workspace and then you tin can select "reduce" from the modify dropdown listing. Now nosotros'll start take to select the mesh faces or a body. So in some scenarios, you'll want to select merely a certain surface area of faces and in others, we'll desire to get alee and just select the entire torso from the Fusion 360 browser. The next option yous'll see is the reduced type. Adaptive means that Fusion volition adapt the surface triangles how information technology best fits the shapes or compatible volition force them to all be compatible in shape and size. Then for this circuitous object, I'll go out information technology set to adaptive and so it doesn't totally skew the overall shape.

How to reduce the number of mesh triangle faces in Fusion 360.

Now y'all'll want to reduce the number of faces so you lot'll have to select "face count" for the "reduce target." Then, for the number of faces, yous'll have to have this nether 50,000.

Notation: Information technology'due south a practiced idea to aim much lower than 50k faces as the more faces your model has, the more data Fusion 360 has to process. And so your file volition be much slower if yous're close to 50k faces.

How to reduce the number of mesh triangle faces in Fusion 360.

After your model has re-processed and reduced the number of faces, you'll run across that if you switch back to the model workspace yous can correct click on the mesh and select "Mesh to BRep." Your model should catechumen at this point, but you may get some other alert if there are still a lot of faces which may tedious down the file quite a fleck. Personally, I always recommend reducing the face count as much as you tin without destroying your overall shape.

five. Cleaning Up Faces of an STL File in Fusion 360

Now Fusion 360 did a pretty practiced job of processing this file and turning it into a solid body, but you'll see hither in the movie that there are still A LOT of triangular surface faces that make up the solid body. Sometimes these faces tin make it the way of altering the pattern to your specific needs. One thing yous can do is reduce the number of faces by merging them together.

At this point, you could zoom in and select all of the faces one by one, but an easier way would be to use the paint selection tool. The paint pick tool is going to permit y'all to click with your mouse and elevate over all these faces to select them much faster. Earlier using the paint selection you lot'll want to set the selection priority to " select face priority " which will help ensure that you don't select the entire component. If you go dorsum upwards to the menu and look at the selection filters you lot'll encounter that y'all can see that activating the "select face priority" characteristic turned all these other options off and only left the "body faces" turned on (which will help y'all select only the faces).

How to turn an STL into a Solid body in Fusion 360.

Now with the pigment selection activated you can click and drag beyond a number of faces. If you miss any faces you'll only concur down the shift key and select them.

Then, switch to the patch workspace and select "merge" from the change dropdown list. And you'll see that you can continue to select and merge faces to really make clean up this solid body model then it doesn't take and so many faces.

How to turn an STL into a Solid body in Fusion 360.

Having fewer faces will actually allow you to focus on the tools in the model workspace and won't restrict you as much as yous try to modify your new solid torso.

How to turn an STL into a solid body in Fusion 360.

Prefer video over help articles?

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Source: https://productdesignonline.com/tips-and-tricks/how-to-convert-an-stl-mesh-to-a-solid-in-fusion-360/

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